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Groups urge U.S. to probe ‘loot box’ on Digital Arts video game


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Groups urge U.S. to probe ‘loot box’ on Electronic Arts video game
2022-06-03 05:50:17
#Teams #urge #probe #loot #box #Digital #Arts #video #game

WASHINGTON, June 2 (Reuters) - Client advocates on Thursday urged U.S. regulators to research online game maker Electronic Arts Inc (EA.O) for what they are saying was the misleading use of a digital "loot box" that "aggressively" urges gamers to spend more money whereas playing a well-liked soccer game.

The teams Fairplay, Middle for Digital Democracy and 13 different organizations urged the Federal Commerce Fee to probe the EA game "FIFA: Ultimate Group".

Within the sport, players build a soccer team utilizing avatars of actual gamers and compete towards different groups. In a letter to the FTC, the teams stated the sport normally prices $50 to $100 but that the corporate pushed push gamers to spend extra.

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"It entices gamers to buy packs in quest of special players," stated the letter despatched by these groups along with the Client Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot containers, are packages of digital content material generally bought with actual cash that give the purchaser a potential benefit in a sport. They are often bought with digital forex, which may obscure how much is spent, they mentioned.

"The probabilities of opening a coveted card, such as a Player of the 12 months, are miniscule until a gamer spends thousands of dollars on factors or plays for hundreds of hours to earn coins," the teams said within the letter.

Electronic Arts mentioned in a press release on Thursday that of the game's millions of gamers, 78% haven't made an in-game buy.

"Spending is at all times optional," a company spokesperson stated in an electronic mail statement. "We encourage the usage of parental controls, including spend controls, which are out there for each major gaming platform, together with EA's personal platforms."

The spokesperson additionally stated the company created a dashboard so players would monitor how much time they played, what number of packs they opened and what purchases were made.

The FTC, which goes after firms engaged in deceptive behavior, held a workshop on loot boxes in 2019. In a "employees perspective" which followed, the company famous that video game microtransactions have turn into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Modifying by David Gregorio and Matthew Lewis

Our Requirements: The Thomson Reuters Belief Rules.


Quelle: www.reuters.com

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