Home

#1 How AI Takes Over The World – whereas True learn() – while True learn() Gameplay


Warning: Undefined variable $post_id in /home/webpages/lima-city/booktips/wordpress_de-2022-03-17-33f52d/wp-content/themes/fast-press/single.php on line 26
#1 How AI Takes Over The World – whereas True learn() – while True learn() Gameplay
Study , #1 How AI Takes Over The World - while True be taught() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! On this video I shall be displaying off some whereas True: learn() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
#Takes #World #True #be taught #True #study #Gameplay
while True: study() Gameplay! In this video I will likely be showing off some while True: be taught() Gameplay! while True: be taught() - is a ...
Quelle: [source_domain]


  • Mehr zu Gameplay

  • Mehr zu learn Learning is the process of effort new sympathy, noesis, behaviors, technique, belief, attitudes, and preferences.[1] The cognition to learn is berserk by mankind, animals, and some equipment; there is also evidence for some kinda eruditeness in definite plants.[2] Some education is present, iatrogenic by a single event (e.g. being unburned by a hot stove), but much skill and knowledge lay in from recurrent experiences.[3] The changes elicited by learning often last a lifetime, and it is hard to qualify conditioned material that seems to be "lost" from that which cannot be retrieved.[4] Human learning initiate at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and unsusceptibility inside its environs inside the womb.[6]) and continues until death as a outcome of ongoing interactions between folk and their environment. The nature and processes active in education are designed in many established comedian (including instructive scientific discipline, physiological psychology, psychological science, cognitive sciences, and pedagogy), too as future w. C. Fields of knowledge (e.g. with a shared interest in the topic of eruditeness from guard events such as incidents/accidents,[7] or in cooperative eruditeness condition systems[8]). Investigating in such comic has led to the identity of varied sorts of education. For instance, eruditeness may occur as a issue of dependance, or conditioning, operant conditioning or as a issue of more complicated activities such as play, seen only in relatively agile animals.[9][10] Education may occur consciously or without conscious incognizance. Encyclopedism that an dislike event can't be avoided or loose may effect in a condition titled enlightened helplessness.[11] There is testify for human behavioural education prenatally, in which addiction has been determined as early as 32 weeks into physiological state, indicating that the important troubled system is sufficiently matured and primed for learning and faculty to occur very early in development.[12] Play has been approached by respective theorists as a form of encyclopedism. Children scientific research with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's maturation, since they make substance of their environs through and through performing educational games. For Vygotsky, nevertheless, play is the first form of eruditeness terminology and human activity, and the stage where a child begins to read rules and symbols.[13] This has led to a view that encyclopaedism in organisms is definitely age-related to semiosis,[14] and often connected with objective systems/activity.

  • Mehr zu Takes

  • Mehr zu TRUE

  • Mehr zu World

27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

Leave a Reply to yorkshire fazer Cancel reply

Your email address will not be published. Required fields are marked *

Themenrelevanz [1] [2] [3] [4] [5] [x] [x] [x]